Mobile Golf Simulator Rentals for Ward Parties

Running out of ideas for the next ward activity? Volleyball’s fine, but it’s not exactly memorable. As a golf simulator for a ward party, we show up fully staffed and ready for combined activities, youth nights, and pretty much any group that needs something everyone can actually participate in, teenagers included.
Who this works for
Combined ward activities and youth nights, where getting a room full of teenagers to actually engage is half the battle. Relief Society and Elders Quorum activities, where the crowd skews older but still wants something more than a lesson and refreshments. Ward Christmas parties and other all-ages events, where you need something that works for eight-year-olds and eighty-year-olds in the same room.
Cultural hall or parking lot, either works
Most ward buildings have exactly what we need: a flat, open space, whether that’s the cultural hall or the parking lot. We just need room about the size of half a basketball key extended out, and a standard outlet. We bring the tent, the launch monitor, the turf, and the putting green, and we run the whole thing so your activity committee doesn’t have to.

Why it works for a group like this
Nobody needs golf experience. The minigames, Wrecking Ball, Shark Splash, Boat Blast, Get in the Hole, Closest to the Pin, Longest Drive, are built so a first-timer and someone’s golf-obsessed uncle both get something out of it. That’s the whole point: everyone actually gets involved instead of half the room watching from the folding chairs.
Pricing
$650 for 2 hours, $150 for each additional hour. For bigger combined activities, we also run two simulators together, $1,300 for 2 hours, so more people are playing at once instead of waiting their turn.
Let’s make the next activity one people don’t try to skip
Combined activity, youth night, or ward party, we’ll bring it to your building.
Common questions about golf simulator rentals for ward activities
How much does a golf simulator cost for a ward activity?
$650 for 2 hours, $150 for each additional hour. For bigger combined activities, two simulators run $1,300 for 2 hours.
Does it fit in a cultural hall?
Yes, most cultural halls have more than enough room. It also works in the parking lot if that's easier for your setup.
Do teenagers actually enjoy this?
Yes, more than most planned youth activities. The competitive minigames tend to pull in even the kids who normally hang back.
How much power do we need?
One standard outlet per simulator is enough.
Where we go
or call and text 385-985-3856